Lots of changes from the 1à to the 1á release.  Needless to say, they are
all undocumented.  I will start documenting changes from the 1á release.

Rev A:

    Created a cleanup program to be run as logoff event.
    ***STILL HAVING PROBLEMS WITH THIS (see below)***

    Added an inactivity timer for when players are in the game, it is identical
    to the Synchronet inactivity timer.

    Added Version and Revision info inside the program.

    Fixed problem with people losing their credits when they bet all of their
    remaining credits.

    Added cleanup information inside the main program itself (for when people
    enter the game rather than only when they exit).

    Fixed problem of not being able to see chat messages when typing them.

    Added ^Break handler (digital man's advice).  On a ^break, the program now
    cleans up before it quits out of the program.  This appears to have solved
    several problems, and the cleanup program appears to be working fine.

Rev B:

    Added routines to check for tie dice rolls, and split the pot evenly
    between the winners of ties (for player v player as well as player v
    computer games).

    Increase chat message length to 45 characters rather than 30 characters,
    and made it so that when you reach the end of the line, the input stops
    until you hit a CR rather than just dropping to the command prompt.

    Fixed minor bug with the program, upon entry, looking for GAMESTAT.DAB
    when it may not even exist.  This resulted in a quick error message being
    displayed (more of an annoyance than a bug).

    Added random replies for when the computer wins.

    When entering a message, it allowed you to enter backspaces into the message
    which screwed up the messages (if you backspaced beyond the first character)
    this has been fixed.

    All linefeeds in messages (\n) have been changes to LF/CR (\n\r) so
    messages wouldn't run on in the same line.

    Fixed a bug in DICEWAR.EXE and CLEANWAR.EXE so that now they will delete
    the GAMESTAT.DAB file if the file exists but all the player slots are
    inactive.

    Big bug (how the hell did I miss this one? <SQUASH>) whenever the player
    who won was also holding the dice (active node), it wouldn't update his
    file to reflect his winnings (didn't change the points at all).  This
    problem occured only in multi-player games.
